TACTICAL WATERS

Hot/cold radar · Moving fleets · 5 attack types

How to play
  • Each turn: hits chain — every successful hit lets you fire again. Miss and you can optionally move one ship by 1 cell.
  • Hot/Cold: bombs that miss reveal proximity — Burning / Warm / Cold / Freezing.
  • Sonar Ping: no damage, returns distance tier + compass direction to nearest ship.
  • Torpedo: fires across a row or column, hits the first ship in its path.
  • Recon Plane: reveals a 3×3 grid as occupied/empty (no damage).
  • Missile Barrage: 3-cell line damage, no info.
  • Bombed zones: any cell that was bombed can't have a ship moved into it for 4 of your turns.
  • Cooldowns: Sonar every 2 own turns, Torpedo every 3, Recon every 4, Barrage every 5.

Waiting for opponent…

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Place Your Fleet

Tap a ship, then tap a cell to place it. Use ↻ Rotate (or right-click / press R / long-press a cell) to flip horizontal/vertical. Tap a placed ship to pick it up.

Place all 5 ships to ready up.
— turn —
You vs Opponent

Enemy Waters

Ships remaining: 5 / 5

Your Fleet

Ships afloat: 5 / 5
Waiting for game to start…

Game Over